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IndieGameBusiness®

IndieGameBusiness®

Bad Game Feel Can Kill a Great Game | Alex Sulman, Sulman Creative

IndieGameBusiness® · Nov 13, 2026 · 1:02:25

0:001:02:25

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In this episode of IndieGameBusiness, we’re joined by Alex Sulman, Creative Director at Sulman Creative Ltd, to talk about something players can recognize almost instantly, even if they can’t explain it: game feel.What makes controlling one game immediately satisfying while another feels awkward within seconds? Alex breaks down what game feel actually is, the different components that create it, and some of the most common mistakes that make otherwise promising games feel bad to play.We’ll explore what separates bad game feel from great game feel, how movement, controls, responsiveness, feedback, animation, and other details shape the player experience, and why all of this has such a massive impact on a player’s first impression.For indie developers, those opening moments matter. If your game doesn’t feel right immediately, players may never stick around long enough to discover everything else you built.If you want your game to make a better first impression and simply feel better to play, this is a conversation you won’t want to miss.Follow Alex Sulman:LinkedIn: https://www.linkedin.com/in/alexsulman/Instagram: https://www.instagram.com/pelicanpeculiar/Dev to Dev Podcast: https://www.instagram.com/devto.devpodcast/#IndieGameBusiness #GameDev #GameDesign #GameFeel #IndieDev


Episodes: IndieGameBusiness®

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