Friends at the Table · Jul 25, 2025 · 1:29:22
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With Redolencia behind them and a new friend on board, the crew of the Little Snail powers forward towards Calstega Bay. Unfortunately, as a familiar crack sounds in the distance, they find that the home of the Manakin is less welcoming than they'd hoped! Now, the ad hoc adventurers must find their way past the blockades and between the sniper's bullets if they hope to make it into the seaside town.
This week on Perpetua: Journey to the Bay Pt. 03
Perpetua Guide [In Progress v.03] Town Maps [TNMP] Calstega Bay [CBMP]While smaller towns and villages are set up in a single, scrolling screen, larger cities like Calstega Bay are broken up into different "district" zones. Each one has a bunch of stuff in it, so for the sake of speed (this is an IN PROGRESS FAQ after all!) I'm going to just list the basics and I'll come back later if more detail is needed. Anyway, without further to do:
NorthcrookA.K.A. "Crookville," this is the primary way of entering during the opening scenario. There's a hospital here (with a doctor who has some very funny dialog). You can grind here for a little bit against both Valtese Guards and "Cheetahs." (They're not Cheetahs, they're Manakin Gang Members that have Cheetah Spots on them. I don't know that the developers know what gangs are like in real life.).
The Free QuarterThis is the big central square of town that connects most of the other districts to one another. So you know what that means: You'll be running through it CONSTANTLY, especially after you get the disguise and the pass that let you move around freely. You can also go into the palace to learn some lore about the Manakin and Grand Sonnerie and the noble who used to rule here. And the clocktower at the top of the palace is the first of three places you can choose to have the big boss fight at at the end of the main quest chapter here!
Westgate MarketsThis is where the big cooking competition happens, technically, but let me just focus on what you care about most here. The GEAR! Here's what's available:
Weapons
Inventor's Screwdriver - 600 asta
DEX+DEX+1 - [HR+4] physical - 1 handed / melee
Damage dealt by this weapon ignores Resistances.
Inventor's Hammer - 800 Asta
MIG+MIG - [HR+10] bolt damage - 2 handed / melee
Do an extra 5 damage to Constructs.
Gatling Crossbow - 1350 asta, martial
DEX+INS - [HR+12] physical damage - 2 handed
Attacks with this weapon always have multi (2)
Encyclopedia - 600 asta
INS+INS - [HR+6] physical - two handed / melee
You are immune to dazed.
Armor
Inventor's Garb - 800 asta
DEX die +1 Def / INS die +1 Mdef/ -1 Init
You gain +1 IP maximum.
Bandit Jacket - 900 asta
DEX die +1 Def / INS die +1 Mdef /-1 Initiative
You gain +1 bonus to Accuracy Checks with Daggers.
Cheetah Jacket - 650 asta, martial
10 Def / INS die +1 MDef/ +2 Initiative
Automaton Suit - 1250 asta, martial
11 Def / INS die +1 MDef / -3 Init
You have Immunity to Earth and Poison Damage, but vulnerability to bolt damage.
Inventor's Shield - 1600 asta
+2 Def
You have immunity to bolt damage.
Accessories
Springloaded Boots - 1200 asta
Spend 3IP to launch yourself into the air, allowing you to attack a single flying enemy with a melee attack, or giving you a +2 on an appropriate skill check.
Inventor's Gloves - 500 asta
You are immune to shaken
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Episodes: Friends at the Table