Developer Sessions by Deep Jam 2026
Developer Sessions by Deep Jam 2026 · 13 Kas 2026 · 1:15:03
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There is an invisible craft behind every character that moves convincingly on screen: rigging. In the second episode of Deep Jam 2026: Developer Sessions, Hakan Aytaç, Senior Rigging Artist at Ubisoft, sits down with moderator Umut Ersaraç. Hakan has worked on Assassin’s Creed Black Flag and Assassin’s Creed Shadows, Splinter Cell Remake and REANIMAL. Together they go behind the scenes of character production: what rigging actually is, how riggers work with animation teams, what everyday life looks like inside a large AAA studio, and his advice for anyone who wants to build a career in technical art. Recorded live during Deep Jam 2026, GameDev.ist’s free 12-week online game acceleration program, which culminates at Indie Core in Istanbul on 22–23 January 2027. Episode in Turkish.
Bölümler: Developer Sessions by Deep Jam 2026