IndieGameBusiness® · Dec 19, 2025 · 59:23
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In this episode of IndieGameBusiness, we’re joined by Nate Purkeypile, solo indie developer at Just Purkey Games. Nate shares what it’s really like to leave the AAA world and build games completely on your own.
We’ll talk about why he shifted from major studios to solo development, why he chose not to start a small company, and how he stays on track without a team. Nate breaks down what solo devs should outsource, how to properly scope a project, and how to manage both marketing and development at the same time. He also gives us a look at what’s coming next from Just Purkey Games.
If you’re considering going solo or want a realistic look at the challenges and freedoms of one-person development, this episode is packed with insight.
Follow Nate Purkeypile:
X: https://x.com/NPurkeypile
LinkedIn: https://www.linkedin.com/in/nate-purkeypile-6030141/
Instagram: https://www.instagram.com/justpurkeygames/
Bluesky: https://bsky.app/profile/npurkeypile.bsky.social
#IndieGameBusiness #IndieDev #SoloDev #JustPurkeyGames #GameDevelopment