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IndieGameBusiness®

IndieGameBusiness®

Production Pipeline of a One-Developer Studio With 50M+ Downloads

IndieGameBusiness® · Dec 17, 2025 · 1:01:28

0:001:01:28

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I run x2line, a lean studio with 50M+ downloads across iPhone, iPad, Mac, Android (including TV form factors), and the web. I’m the only full-time developer. I manage production, ship updates, and coordinate long-term art and animation contractors instead of an in-house team. I’ll cover: how to scope version 1 vs later updates, how to get usable assets from contractors, and how to choose the next feature or fix so the game stays alive for years.

Episodes: IndieGameBusiness®

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