Critical Moves - Strategy Gaming
Critical Moves - Strategy Gaming · Nov 13, 2026 · 59:15
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Ashes of the Singularity II launched to mixed reviews, with many players complaining that its ten mission campaign is over in a couple of hours. That prompted this week’s question: do campaigns matter, or is skirmish where the real value of a strategy game lives? Al, Drexy and Adam disagree on what a campaign even is. Is it a set of scripted missions with a story, or can a Total War, Civilization or Stellaris playthrough count too? Along the way they cover consequences and permadeath in XCOM, Homeworld and Dawn of War II, campaigns as tutorials (Warcraft III), why Supreme Commander’s layered objectives keep Al coming back, and whether anyone remembers a skirmish match. They also look at why grand strategy and 4X lean on DLC factions while RTS DLC is expected to bring new missions, and what it means that BAR is now building a campaign. Leave your own take in the comments or come and argue it out on Discord.
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Critical Moves examines strategy games through weekly Friday episodes. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
Episodes: Critical Moves - Strategy Gaming