GameMakers · Nov 13, 2026 · 1:14:58
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The full conversation with BisectHosting co-founders Max Podkidkin (CEO) and Andrew Blatchford (CTO). Two Minecraft players turned a market gap, unreliable game hosting and support, into a bootstrapped business. We cover how they started, why they never raised outside money, how two co-founders who barely spoke made it work, and what they see across thousands of game communities: why players keep adding multiplayer to single-player games, what studios leave on the table, when to stay single-player, cheap ways to test demand, common mistakes, and how they use AI without cutting their support team.
Chapters
00:00 BisectHosting's Founders
00:24 From Minecraft Server to Business
06:00 What a Minecraft Server Is
09:39 Growing Without Outside Funding
13:27 Bootstrapped vs. Venture Funded
17:25 Lessons From Two Co-founders
20:52 Handling Co-founder Disagreements
23:08 Why Players Add Multiplayer
25:47 Multiplayer as a Group Decision
30:41 The Multiplayer Augmentation Opportunity
36:52 Advice for Gamer-Founders
42:05 Signals From Thousands of Communities
44:32 Should Your Game Add Multiplayer?
50:18 What Studios Leave on the Table
52:55 When to Stay Single-Player
56:16 How to Test Demand Cheaply
59:38 Common Multiplayer Mistakes
1:02:34 How BisectHosting Uses AI
1:08:38 AI Advice for New Founders
1:13:05 Wrap-Up
Guests: Max Podkidkin (Co-founder & CEO) and Andrew Blatchford (Co-founder & CTO), BisectHosting. https://www.bisecthosting.com
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